Bem Viver IF: A game to reflect about the common-use spaces within the context of TVET
DOI:
https://doi.org/10.15536/reducarmais.9.2025.4165Keywords:
Serious Games, School Culture, School Architecture, TVETAbstract
This article presents the development of the board game BemViverIF, aimed at promoting critical reflection on common-use spaces within the context of Technical and Vocational Education and Training (TVET). The theoretical foundation explores the relationship between school space and school culture, highlighting the potential of serious games and board games as pedagogical tools. The methodology, structured into four iterative prototyping stages, included AI simulations and tests with real players. The results indicate that the game is effective in engaging participants and stimulating debates on democratic management and the suitability of school spaces. The study reinforces the importance of interdisciplinary approaches in critically examining educational spaces.
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